Thief the dark project walkthrough

broken image
broken image

I'd generally agree with Rekrul, except that I vastly prefer the version of the Lost City in TDP (of course, I realise I seem to be in a minority for liking it at all, but that never stops me). Lead Designer: Thief, Thief IIAnd yeah, he remembers more. That's all I can think of, but there's probably more. Some architecture was changed (at least in Bonehoard) for their lairs.

broken image

* Fire Shadows were added to Bonehoard and Cathedral to provide a source of fire crystals, so you can't get stuck by running out (you can fail because the fire shadow kills you, of course, but you can't get stuck). * Textures were changed somewhat in Bonehoard to give more distinctive landmarking. * Zombie combat behavior was reprogrammed, so they don't bounce back up right away if killed impermanently. * There's a new area added to the mansion in 'Steal the Sword.' * The guards in the prison area in Cragscleft were sent on more thorough patrols. * A route was added to Lost City allowing people who manage to make the arena bridge jump to get back. * The craymen were removed from Lost City and replaced with an expedition of mages. * The talisman missions were changed to have one talisman each instead of two. Off the top of my head, in addition to the new missions (SPOILERS):